{"id":1433,"date":"2019-11-07T12:24:11","date_gmt":"2019-11-07T11:24:11","guid":{"rendered":"https:\/\/saarland-informatics-campus.de\/project\/it-theme-evening-gamification-and-games-in-saarland-added-value-for-the-region\/"},"modified":"2023-09-27T22:49:44","modified_gmt":"2023-09-27T20:49:44","slug":"it-theme-evening-gamification-and-games-in-saarland-added-value-for-the-region","status":"publish","type":"project","link":"https:\/\/saarland-informatics-campus.de\/en\/project\/it-theme-evening-gamification-and-games-in-saarland-added-value-for-the-region\/","title":{"rendered":"IT theme evening \u201cGamification and games in Saarland \u2013 added value for the region\u201d"},"content":{"rendered":"<p>The games industry is emerging from its niche. In Germany alone, more than 10,000 people are employed in this sector, and the video games sector generates higher sales than the music and film industries. It is estimated that there are more than 2.3 billion consumers of video games worldwide and, according to all forecasts, e-sports will soon delight more viewers worldwide than all traditional sports.<br \/>Gamification, the application of game mechanics to business activities, is therefore a topic in which more and more companies are becoming interested. Gamification offers interesting opportunities, for example in marketing, for the generation and implementation of ideas and innovations, or for employee training.<br \/>The IT theme evening on November 7th at the German Research Center for Artificial Intelligence will therefore address the question of what role the computer games industry and gamification play in Saarland, and which research questions Saarland University and the University of Applied Sciences are dealing with in the context of gamification. The participants will receive a comprehensive overview of and insights into the possibilities, advantages and current developments of gamification, including for use in companies. And they will get to know start-ups, which will show what ideas they want to use to establish themselves in the market.<\/p>\n<h5>Program on 07.11.2019:<\/h5>\n<p>17:30<br \/>Welcome and Moderation<br \/>Philipp Adamidis, IT Inkubator GmbH<br \/>17:40<br \/>Games and Gamification \u2013 The linkage of the real and the virtual world. An overview with application examples<br \/>Prof. Dr. Andr\u00e9 Miede, Saarland University of Applied Sciences<br \/>18:10<br \/>\u201cOne size does not fit all\u201d \u2013 Why individualized gamification is better for the user<br \/>Dr. Pascal Lessel, DFKI<br \/>18:40<br \/>Short presentations and discussion with representatives of the games community in Saarland<br \/>Jasmin Pfeiffer, DigiTales<br \/>Felix Klein, Radical Fish Games<br \/>Julian Colbus, game Saarland<br \/>Following: Meet and greet<br \/>The event is part of the Technology Transfer Saar initiative of saaris, KWT and fitt and is jointly organized with DFKI and the Saarland Competence Centre for Computer Science. It will take place at DFKI on the university campus in Saarbr\u00fccken, building D3 2. Participation is free of charge. Parking is available on campus as well as in the nearby east multi-story car park.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The games industry is emerging from its niche. In Germany alone, more than 10,000 people are employed in this sector, and the video games sector generates higher sales than the music and film industries. It is estimated that there are more than 2.3 billion consumers of video games worldwide and, according to all forecasts, e-sports [&hellip;]<\/p>\n","protected":false},"author":41,"featured_media":1431,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"project_category":[38],"project_tag":[],"class_list":["post-1433","project","type-project","status-publish","has-post-thumbnail","hentry","project_category-it-themenabend-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>IT theme evening \u201cGamification and games in Saarland \u2013 added value for the region\u201d - Saarland Informatics Campus<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/saarland-informatics-campus.de\/en\/project\/it-theme-evening-gamification-and-games-in-saarland-added-value-for-the-region\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"IT theme evening \u201cGamification and games in Saarland \u2013 added value for the region\u201d - Saarland Informatics Campus\" \/>\n<meta property=\"og:description\" content=\"The games industry is emerging from its niche. In Germany alone, more than 10,000 people are employed in this sector, and the video games sector generates higher sales than the music and film industries. 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